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Stardrive 2 does trainer work for ai too
Stardrive 2 does trainer work for ai too





  1. Stardrive 2 does trainer work for ai too how to#
  2. Stardrive 2 does trainer work for ai too mod#

The Ship Design Templates could be rationalised to focus on one primary weapon per race and Empire Policy files changed to focus on one weapon as well.Ģ. The problem with this is that it doubles the time required to get to higher tier weapons. For example Quameno mix up Beams and Torpedoes. A lot of the Ship Designs and Empire Policy files show a focus on two primary weapons technologies (or even more in some Ship Design Templates). Some other suggestions after looking through the Empire Policy files and Modding guide:ġ. Redoing the AI design process could be a more daunting task, perhaps not possible until an eventual DW2. Probably also the easiest method to implement in the game. Wasn't it Stardrive that let the AI use the players designs automatically? I think that can be a good idea, maybe made somewhat more realistic with a delay to simulate industrial spionage over time. The AI is quite capable, when its not competing against a player designed navy that is undeniably over powered. It really does come down to ship design and the undeniable urge to over-design for the player, while the AI is not capable of adapting.

Stardrive 2 does trainer work for ai too mod#

I made a mod that brought up all AI ships to my typical designs. Namely the fact that most players cannot resist the urge to make their own ships so powerful that nothing could stand against them. You will fast find out that its not the AI that is the problem, it is ship design. Play the game with the AI designing your ships and do not design your own. To all of those complaining about the AI, yet designing over-powered ships, I offer this challenge. That said, I certainly wouldn't object to buffing the highest strength setting for Pirates as well.Ĭertainly agree to keeping variety between races, the intent above was to pick up on the more obvious issues. even relatively weak Pirates can do a lot against them. The Pirates have a huge effect on AI empires, buffing mines might help slow that down a bit, and they are EXTREMELY weak designs. Explorers were an example but there are many others. Per previous post I was hoping to see conditional logic with construction size. To Shark: Does your designs give some variety to different race's designs, at least in what weapons are used? There has also been an idea of better designs for more militaristic and more intelligent races, do you have this to some degree? Also, things like more speed/less weapons, less size for the gizureans? The design files are easy to update, just look at them, but updating all of them is probably a chore. It is a good thing for an empire to be safe from pirates, but pirates should be a fitting threat.

stardrive 2 does trainer work for ai too stardrive 2 does trainer work for ai too

There would no longer be any purpose for small pirate fleets, or single pirate ships. Good suggestions, but buffing mines that much would have to be combined with a pirate update.

Stardrive 2 does trainer work for ai too how to#

Still no idea how to make material changes to Ship Designs with these policy files.







Stardrive 2 does trainer work for ai too